Engine Language Platform(s) Role Year
MonoGame C# PC Developer 2013

I was the only developer on this project where I handled everything myself, from code, design to art. The project started on the XNA engine but quickly moved over to MonoGame (currently 3.5.1). It uses interesting procedural generation for terrain and has the first use of the user interface module built for the OkayEngine custom framework.

A 2D sandbox survival game with pixelart graphics; every few in-game nights, the player gains new characters that unlock better tools and more crafting options thus making each consecutive night survived a more challenging but rewarding experience. Enemies lurk throughout this world, from the sky to deep into the earth! Players can defend themselves and build fortresses or dig their way into the underground in search for shelter. Stay safe.

Early development video (no sound)