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PokéEngine
Made with Okay Engine
Role
solo developer
Year
2014
Summary ↓
I worked as the only developer on this project, which started as a personal challenge to recreate the original Pokémon engine with algorithms and data that is publically available (movesets, experience curves, encounter rates, statistics). It is the first project that uses the Tiled mapeditor as design tool, this was then added to the custom framework OkayEngine. I also created some recolor shaders for this project to emulate the original game. All the graphics and sounds are obviously not mine (though I've added a lot to fit the HD resolutions).
It is simply a Pokémon engine prototype! It is easily extendable and includes features such as pokédex, party management, inventory and even trainer battles!
Additionally, this project includes a simple scripting language I’ve developed, called PokéSequence (or just Sequence), to create content for the project. It comes with its own IDE and has syntax checking!
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