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Brawler
Made with Okay Engine
Role
solo developer
Year
2013
Summary ↓
I was the only developer for this project, where I did pretty much all the aspects of design, art and code. I used PyxelEdit for all the pixelart and animations, built a custom framework to connect everything together.
A 2D pixelart beat-em-up game created in MonoGame/C#. The project started as a prototype to mix various animations in a single object and work with exisiting map editors such as the third-party open-source Tiled mapeditor. It was the first project that paved way for the OkayEngine framework – a framework created specifically for MonoGame/C# in creating 2D games (and rapidly prototyping).
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